
Echo Of Steps
About the Project
Open Source 3D platformer in UE5, focused on high performance and decoupled architecture.
Development Details
Inspired by classics like Crash Bandicoot, Echo Of Steps is a Software Engineering case study applied to game development. The project features a fully decoupled communication system using Interfaces, eliminating circular dependencies and optimizing memory usage (2GB VRAM target). I implemented event-driven logic to manage game flow, HUD, and AI, ensuring that subsystems like Respawn and UI operate independently and modularly, with a constant focus on algorithmic efficiency and code scalability.
Technologies Used
Unreal Engine 5BlueprintsInterfacesEventsDecoupled ArchitectureOpen Source
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