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Archviz Stress Test

Archviz Stress Test

About the Project

Photorealistic rendering study on extreme hardware (2GB VRAM) using Lumen and PCG.

Development Details

This project was an extreme optimization stress test. As my second project in Unreal Engine 5, I wanted to understand the engine's limitations and how far I could push it. To achieve this, I decided to push the hardware to its absolute limit for this research: rendering a photorealistic scene on a laptop with only 2GB of video memory (NVIDIA 920MX). The challenge was to deliver professional results with only 25% of the industry-recommended memory, requiring strict control and awareness of each tool's necessity and optimization techniques. I utilized procedural systems (PCG) to achieve high realism and manage environment density. I made the technical decision to use Lumen and Virtual Shadow Maps, prioritizing visual quality over a high frame rate (FPS), given the project's nature focused on static image rendering for product shots.

Technologies Used

Unreal Engine 5LumenVirtual Shadow MapsProcedural Content Generation (PCG)

Gallery

Archviz Stress Test | Anderson Junior