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De Olho No Mosquito

De Olho No Mosquito

About the Project

Educational 3D game that teaches children how to identify Aedes aegypti breeding sites in a fun and interactive way.

Development Details

I completely rebuilt this desktop game, thoroughly analyzing the original version without access to the source code. I reconstructed every system from scratch, including movement, hotspot detection, collisions, scoring logic, and gameplay flow. Additionally, I optimized and modernized all assets, reorganizing materials, reapplying textures, adjusting shaders, and refining models to ensure excellent performance. The full migration to Unity URP provided realistic lighting, better stability, and enhanced performance, while preserving the game’s visual identity. The final result is a smooth, visually superior, and engaging version, maintaining the educational purpose and increasing the game’s impact, showcasing technical skill and attention to performance and quality.

Technologies Used

UnityC#Blender
De Olho No Mosquito | Anderson Junior